Summary
Overview
Work History
Education
Skills
Software
Timeline
Languages
Programs Tools
Generic

Isaac Gomez Estrada

Game developer
Zapopan

Summary

Engineer specialized in programming, design and production of video games for different platforms and operating systems. Interested in the application of 3D engines in the development of leisure applications and in the programming of games with augmented reality and artificial intelligence. Specialist in game development for iOS and Android. Use of different programming languages, and also im allowed to be relocated to somewhere. Knowledgeable Game Development with solid background in developing immersive and engaging games. Adept at creating innovative gameplay mechanics and compelling storylines that captivate players. Demonstrated proficiency in coding and collaborative problem-solving. Professional game developer with strong expertise in software development, game design, and debugging. Highly adaptable and collaborative, consistently delivering projects on time and to high standards. Skilled in C++, Unity, and Unreal Engine. Known for problem-solving abilities and results-driven approach. Knowledgeable professional with a background in video game prototypes and development. A driven Game Developer known for reporting on the design process to the appropriate stakeholders and debugging new and existing projects. Highly proficient Game Developer bringing proven history of successfully utilizing latest technologies to create exciting games. Highly energetic professional with over 9 years of experience and meticulous eye for detail. Thorough understanding of gaming trends combined with expertise in various programming languages. A dedicated game development professional with proven ability to deliver high-quality gaming experiences. Strong background in designing and implementing interactive game features that enhance user engagement. Known for effective team collaboration and adaptability in dynamic project environments.

Overview

9
9
years of professional experience
2
2
Languages

Work History

Game Developer

Flex
Norte-Guadalajara, Jal.
06.2024 - Current
  • As a Technical Artist at Flex, I created digital twins of the shop floor using Unreal Engine and real-time data, enabling the development of precise simulations for training new employees and machines. My work focused on designing realistic and detailed environments to enhance user experience and training effectiveness, reducing errors and improving efficiency in the shop floor. I collaborated closely with engineering and design teams to ensure simulations were accurate and useful for training, leveraging Unreal Engine's capabilities to create immersive and realistic experiences.
  • Developed and implemented game levels with in-game mechanics.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Developed innovative gameplay mechanics to provide challenging and enjoyable gaming experiences.
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Streamlined game development process for increased efficiency through collaboration with cross-functional teams.

Game Developer

DEVBOT
Zapopan, Mexico
01.2022 - 04.2023
  • I work as a video game developer for EA on AAA projects, specifically in the areas of UI/UX and the Frostbite graphics engine. I've been working on sports games for 1 year now.
  • Developed innovative gameplay mechanics to provide challenging and enjoyable gaming experiences.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Developed and implemented game levels with in-game mechanics.
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Streamlined game development process for increased efficiency through collaboration with cross-functional teams.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Conducted regular design reviews throughout game development process.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.
  • Increased game monetization by implementing effective in-game purchase systems.
  • Conducted industry research to stay ahead of gaming trends and incorporate cutting-edge concepts into game development.
  • Conducted thorough testing phases to identify and rectify gameplay issues before launch.
  • Enhanced player engagement and retention by designing and implementing new game levels that increased complexity and player interest.
  • Improved game performance on various platforms by optimizing existing code bases and reducing load times.
  • Developed robust game code for seamless gameplay, ensuring immersive user experience.

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  • Supported team members in achieving project goals, fostering a collaborative work environment for efficient problem solving.
  • Improved overall game quality with thorough playtesting, identifying areas needing improvement or adjustment.
  • Designed intuitive user interfaces, enhancing player engagement and ease of use throughout gameplay sessions.
  • Increased user retention by creating visually appealing and immersive game environments.
  • Implemented user feedback into design iterations, resulting in improved user satisfaction ratings.
  • Developed accessible tutorial systems for new players, easing them into the game and ensuring their understanding of core mechanics.
  • Improved existing gaming engines and tools for better productivity.
  • Conducted comprehensive research on industry trends, applying insights to inform future game designs and features.
  • Led development team in creation of critically acclaimed game, recognized for its innovative gameplay mechanics.

VR Developer

Navi 3d
Guadalajara, Jal.
01.2020 - 08.2021
  • January 2020- August 2021
  • - Development of VR applications for Quest, HTC, Oculus Rift
  • -Develop an apartment complex sales management system
  • - Development of artificial intelligence systems applicable to where it showed the availability of apartments with a base online games. updated in real time, as well as being able to visualize the real estate development in 3D in the virtual model and in VR.
  • - Creation and integration of animations.
  • Continuously updated skills through training courses, workshops, and self-study—staying current on industry trends and emerging technologies.
  • Worked closely with clients to gather requirements and translate them into technical specifications for implementation.
  • Collaborated with cross-functional teams to ensure seamless integration of new features.
  • Participated in regular code reviews, ensuring high-quality standards were consistently met across all development efforts.
  • Adapted quickly to new technologies and programming languages, enhancing overall team productivity.
  • Reduced development time by creating reusable code libraries for future projects.
  • Conducted thorough code reviews to ensure adherence to coding standards and best practices.

Programmer (NDA)

SpinAR Plus
Guadalajara, MX
01.2020 - 08.2020
  • January 2021- August 2021
  • - Development of VR applications for Quest, HTC, Oculus Rift
  • -Develop an apartment complex sales management system
  • - Development of artificial intelligence systems applicable to where it showed the availability of apartments with a base online games. updated in real time, as well as being able to visualize the real estate development in 3D in the virtual model and in VR.
  • - Creation and integration of animations.

Programmer (NDA)

Larva Games
Guadalajara, MX
08.2017 - 01.2020
  • Development of applications for windows, mobiles, web GL, HTML5, VR.
  • - Development of artificial intelligence systems applicable to online games.
  • - Creation and integration of animations.
  • - Management of online games developed by the company for Android or IOS APPS.
  • - Specialized in the development of games for iOS and Android.
  • - Development of VR applications for Quest, HTC, Oculus Rift, Development of web games HTML5, WEBGL, Architectural visualization application development.

Education

Diseño gráfico - Licenciatura

Universidad Del Valle De Mexico
Remote
02.2026

Engineer on interactive technologies of digital animation - Licenciatura terminada

University of the Valley of Mexico
Guadalajara, Jal.
06.2018

Skills

3d animation

Fluid simulation

Unreal engine

C

Software

Unreal engine

Timeline

Game Developer

Flex
06.2024 - Current

Game Developer

DEVBOT
01.2022 - 04.2023

VR Developer

Navi 3d
01.2020 - 08.2021

Programmer (NDA)

SpinAR Plus
01.2020 - 08.2020

Programmer (NDA)

Larva Games
08.2017 - 01.2020

Engineer on interactive technologies of digital animation - Licenciatura terminada

University of the Valley of Mexico

Diseño gráfico - Licenciatura

Universidad Del Valle De Mexico

Languages

English
Upper intermediate (B2)
Spanish
Bilingual or Proficient (C2)

Programs Tools

  • Unity
  • Unreal Engine
  • Frostbite Engine
  • 3ds Max
  • Blender
  • Maya
  • Cinema4D
  • Adobe Suite
  • RealFlow
  • V-Ray
  • Mental Ray
Isaac Gomez EstradaGame developer