Summary
Overview
Work History
Education
Skills
Timeline
Generic

Accel Magaña Rodriguez

C++ Developer
Guadalajara

Summary

Passionate C++ game and tool developer with 6 years of industry experience, specializing in low-level programming, custom tools, and engine development. Focuses on continuous learning and leveraging new technologies to enhance production efficiency.

Overview

6
6
years of professional experience
2
2
Languages

Work History

Game Engineer

Globant
05.2023 - Current
  • Created a Unreal tool to automate plugin creation and data driven assets.
  • Shipped many features for Fornite BR/Lego/Festival
  • Implemented MVVM pattern for cross-platform Mesh visualization
  • Worked on new UI features for frontend screen
  • Refactor code for new cross-platform technology
  • Bug solving in UI and mesh visualization

Jr Tools Engineer

TLM
11.2021 - 03.2023
  • Shipped COD Infinity War/MW2/Cold War
  • Ported networking system for Steam platform
  • Worked with custom C++ engine and LUA scripting for development of 3 titles
  • Refactored old code and implemented new code for Steam API implementation, with focus on friend and connection system
  • Shipped 3 Activision titles.

Youcanevent / Game Engineer

09.2020 - 05.2021
  • Worked as general Game Developer involved in various areas such as gameplay, networking, server connection, analytics, unit testing, and automation
  • Developed automation system for stress testing server
  • Designed and implemented a system to send useful information to server using Grafana/Kibana
  • Worked on the cheat system, which ran on the server and helped with automation tests
  • Managed server and client-side for AWS, including handling sharding and client distribution.

Game Engineer

Present Creative
09.2019 - 11.2021
  • Worked as a gameplay programmer for Dungeon Shop Tycoon.
  • Designed and implemented a localization system that could handle multiple languages, with language files pulled from the cloud
  • Created various development tools for game, including a modular tutorial, a localization language system, and pop-up system.
  • Developed Spock System, mathematical simulator for casino games with modular implementation, scalable for different types of casino games
  • Worked as a gameplay programmer and AR system developer for an AR slot game.

Education

Computer Science - Game Development

Universidad De Artes Digitales
05.2001 -

Skills

C/C

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Timeline

Game Engineer

Globant
05.2023 - Current

Jr Tools Engineer

TLM
11.2021 - 03.2023

Youcanevent / Game Engineer

09.2020 - 05.2021

Game Engineer

Present Creative
09.2019 - 11.2021

Computer Science - Game Development

Universidad De Artes Digitales
05.2001 -
Accel Magaña RodriguezC++ Developer