Summary
Overview
Work History
Education
Skills
Timeline
Generic

Alejandro Rodriguez Navarro

Software Engineer
Zapopan

Summary

I'm a programmer specialised in video game development. Some of the things that I really like to do is coding engines and tools to ease this process.

I've loved video games since I was a child, and I'm constantly increasing my knowledge about them in order to improve their quality and experience.

When it comes to teamwork, I'm always trying to give my best and I look for my partners to strengthen my weaknesses just as I would do it with them. For example, during my first job, where I mainly contributed to the graphics department, my coworkers used to help me when I couldn't compile my code or when I found troubles with the SVN while I used to help them understand the logic of the engine we were using.

My biggest strength is that I can understand others peoples codes, therefore I can easily adapt more tools or extra lines, and on the other hand my stubbornness is my biggest weakness, although I use it most of the time to solve problems.

I thank my university teachers for sharing everything they know with me so I could start my journey developing better games and understanding the industry.

What I've really loved about working with Gameloft is their experience when launching projects because they are an international company and they have always given me all the support to be part of an excellent porting team.

Overview

7
7
years of professional experience

Work History

Software Engineer

Toshiba Global Commerce Solutions
01.2022 - 05.2024
  • Integrated new technologies into existing systems, increasing capabilities and improving overall performance.
  • Implemented effective debugging strategies, resulting in fewer software defects and increased reliability.
  • Refactored legacy codebases for improved maintainability, paving the way for easier future updates.
  • Championed best practices in coding standards within the team, fostering a culture of consistency and excellence across all projects.
  • Developed scalable and maintainable code, ensuring long-term stability of the software.

Senior Software Engineer

HCL Technologies
10.2020 - 12.2021
  • Managed multiple projects simultaneously while maintaining strict deadlines and high-quality standards.
  • Enhanced software functionality by identifying and resolving complex technical issues.
  • Collaborated with cross-functional teams to design innovative software solutions.
  • Championed best coding practices within the team to improve overall code quality and maintainability.
  • Optimized code performance for improved user experience and system efficiency.
  • Maintained comprehensive documentation of development work, facilitating knowledge sharing among team members.

Embedded Software Developer

Dextra Technologies
12.2018 - 10.2020
  • Stayed current on industry trends and emerging technologies, enabling the incorporation of innovative ideas into embedded software solutions for clients.
  • Demonstrated adaptability by seamlessly transitioning between multiple projects with varying priorities while maintaining a high level of productivity.
  • Utilized version control systems such as Git to effectively manage code changes and maintain a clean, organized codebase.
  • Identified opportunities for code improvements, reducing system resource consumption and improving runtime speed.

Software Programmer

Gameloft
03.2017 - 09.2018
  • Maintained up-to-date documentation of project progress, ensuring clear communication among stakeholders at all stages of development.
  • Drove innovation by researching emerging technologies and proposing their adoption when appropriate.
  • Developed user-friendly applications, enhancing the overall end-user experience.
  • Troubleshot and resolved critical issues in a timely manner, minimizing downtime for endusers.
  • Optimized code for maximum efficiency, reducing load times and improving user satisfaction.

Education

Bachelor of Engineering - Video Game Development Engineering

Universidad De Artes Digitales
Guadalajara, Jalisco, Mexico
05.2001 -

Skills

  • Software Applications

  • Code reviews

  • Code debugging

  • Best Practices

  • Programming

  • Object-Oriented Programming

  • Game Development Fundamentals

  • Multithreading Expertise

  • Agile development methodologies

  • C/C Programming Language

  • Programming Languages: Java, C#

Timeline

Software Engineer

Toshiba Global Commerce Solutions
01.2022 - 05.2024

Senior Software Engineer

HCL Technologies
10.2020 - 12.2021

Embedded Software Developer

Dextra Technologies
12.2018 - 10.2020

Software Programmer

Gameloft
03.2017 - 09.2018

Bachelor of Engineering - Video Game Development Engineering

Universidad De Artes Digitales
05.2001 -
Alejandro Rodriguez NavarroSoftware Engineer